![Logo.png](https://static.wixstatic.com/media/82d523_36c43a495f1a479f84c62a074dfbf707~mv2_d_3000_3000_s_4_2.png/v1/fill/w_652,h_652,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/Logo.png)
Too Tall Tank
I first discovered the concept art for the Too Tall Tank (as I have come to call it, as there is no official name) while I was browsing reddit a few months ago. Immediately I was in love with the design and added it to my To Be Modeled list. I found the concept artist responsible (a Brayden Barret) and asked for his blessing to model the tank, to which he obliged, and now here we are!
![braydan-barrett-09_edited.png](https://static.wixstatic.com/media/82d523_1bbf62956fd044eca1551f06576e3a21~mv2.png/v1/fill/w_801,h_969,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/braydan-barrett-09_edited.png)
Here is the original concept art, courtesy of Brayden Barret, whos artstation is linked here
Here is a more stylized texture, in attempt to be more in line with cartoon design of the tank. Definitely needs more work, but I should be getting zBrush soon, so a proper texturing workflow should be present in my future projects.
A wireframe render, as is tradition
A bonus render of my first pass at a stylized texture, where I tried to do something stylized while still having some grit and realism, but ended up doing both badly.